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C语言项目实战:《连连看》基础项目丨460 行源码注释

2023-10-13 大全 27 作者:考证青年

这篇文章主要为大家详细介绍了C语言实现——《连连看》小游戏,示例代码介绍的非常详细,具有想当的参考价值,感兴趣的小伙伴们可以参考一下!

游戏介绍:

连连看小游戏速度节奏快,画面清晰可爱,适合细心的玩家。丰富的道具和公共模式的加入,增强游戏的竞争性。多样式的地图,使玩家在各个游戏水平都可以寻找到挑战的目标,长期地保持游戏的新鲜感。本期举例的项目类似宠物连连看,小动物造型的连连看游戏(这个主要看你准备好的图片素材

游戏玩法

_项目的代码_项目标注是什么意思

加载游戏后,点击画面中间的图像即进入游戏状态。使用鼠标左键即可,点击相同的两张图卡,用三根内的直线连在一起就可以消除。只要我们在有限的时间里,用我们智慧消除相连卡片,就可以获得最终的胜利。那么我们了解了规则之后,就动手来试试吧!

编译器:/2019最佳;

插件:图形库插件easyX,涉及图片素材可以自行百度找也可以关注文末领取;

效果图展示:

源代码示例:

#include 
#include 
#include 
#include 
#include 
#pragma comment(lib,"winmm.lib")//150  150  12  7  21  易
//60   100  16  9  32  中
//100  120  14  8  28  难
#define leftedge  150         //游戏区距左边框距离
#define topedge   150         //游戏区距上边框距离
#define COL       12          //游戏区列数
#define ROW       7           //游戏区行数
#define GridNum	  21          //游戏图片数目#define GridW	  42          //游戏图片的长
#define GridH	  48          //游戏图片的宽
#define N         555		  //开屏大小(宽) 
#define M         785		  //开屏大小(长)IMAGE image[GridNum + 1][2];	 //图片库
IMAGE image2;                    //填充图片
int   GridID[ROW + 2][COL + 2];  //游戏图纸
MOUSEMSG mouse;                  //记录鼠标信息struct GridInfor        //记入击中图片信息
{int idx,idy;        //图纸坐标int leftx,lefty;	//屏幕坐标int GridID;         //图片类型
}pre,cur,dur;struct                  //记录连线点
{int x;int y;
}point[4]; 
static int pn;          //记录连线点个数void InitFace ();													//初始化界面
void Shuffle  ();													//随即打乱图片
void ShowGrid ();													//显示图片
void RandGrid ();													//绘制地图
void Link     ();                                                   //连接两图
void Des_direct ();                                                 //直接相消
void Des_one_corner();                                              //一折相消
void Des_two_corner();                                              //两折相消
void Load_picture ();												//加载图片
void Init_Grid (GridInfor& pre);									//初始化格子信息
void Leftbottondown (MOUSEMSG mouse);								//实现鼠标左击效果
void Draw_frame (int leftx,int lefty);								//绘制边框
void Mousemove (int leftx,int lefty);								//实现鼠标移动效果
bool Judg_val (int leftx,int lefty);								//判断鼠标是否在游戏区
void SeleReact (int leftx,int lefty);								//显示选中效果
void TranstoPhycoor (int* idx,int* idy);							//图纸坐标转变为屏幕坐标
void GridPhy_coor (int& leftx,int& lefty);							//规范物理坐标
void iPaint (long x1,long y1,long x2,long y2);                      //将直线销毁
void DrawLine (int x1,int y1,int x2,int y2) ;                       //用直线连接两图
bool DesGrid (GridInfor pre,GridInfor cur);							//判断两者是否能相消
bool Match_direct (POINT ppre,POINT pcur);							//判断两者是否能够直接相消
bool Match_one_corner (POINT ppre,POINT pcur);						//判断两者是否能一折相消
bool Match_two_corner (POINT ppre,POINT pcur);						//判断两者是否能两折相消
void ExchaVal (GridInfor& pre,GridInfor& cur);						//交换图片信息
bool Single_click_judge (int mousex,int mousey);                    //判断单击是否有效	
void RecordInfor (int leftx,int lefty,GridInfor &grid);				//记录选中的信息
void TranstoDracoor (int mousex,int mousey,int *idx,int *idy);		//鼠标坐标转化为图纸坐标
void Explot (POINT point,int *left,int *right,int *top,int *bottel);//探索point点附近的空位置void main()
{initgraph(M,N);mciSendString("play game_begin.mp3 repeat", NULL, 0, NULL); InitFace();while(1){	mouse = GetMouseMsg();	switch(mouse.uMsg){case WM_MOUSEMOVE:Mousemove(mouse.x,mouse.y);  break;case WM_LBUTTONDOWN:if(Single_click_judge(mouse.x,mouse.y)){Leftbottondown(mouse);}						  	 break;default:						 break;}}closegraph();
}生成操作//
void RandGrid()										//产生图片的标记
{for(int iCount = 0, x = 1; x <= ROW; ++x ){for( int y = 1; y <= COL; ++y ){GridID[x][y] =  iCount++ % GridNum + 1;
}	}   }void Shuffle(  )									//打乱棋盘
{int ix, iy, jx, jy, grid;for( int k = 0; k < 84; ++k ){ix = rand() % ROW + 1;	// 产生 1 - COL 的随机数iy = rand() % COL + 1;	// 产生 1 - ROW 的随机数jx = rand() % ROW + 1;  // 产生 1 - COL 的随机数jy = rand() % COL + 1;	// 产生 1 - ROW 的随机数if( GridID[ix][iy] != GridID[jx][jy] )  //如果不相等就交换数据{grid = GridID[ix][iy];GridID[ix][iy] = GridID[jx][jy];GridID[jx][jy] = grid;
}	}	}初始化界面///
void InitFace()  
{srand((unsigned)time(NULL));Load_picture();RandGrid();IMAGE image3;loadimage(&image3,"res\\bg.bmp");putimage(0,0,&image3);getimage(&image2,3 * 42,2 * 48,42, 48);Shuffle();ShowGrid();	
}void Load_picture()									//加载图片
{IMAGE image1,background;loadimage(&image1,"IMAGE","grids");	SetWorkingImage(&image1);for(int i = 1 ;i < GridNum + 1 ;i ++)	for(int j = 0;j < 2;j++)getimage(&image[i][j],j * 42,i * 48,42, 48);loadimage(&background,"IMAGE","bg");SetWorkingImage(&background);getimage(&image2,3 * 42,2 * 48,42, 48);SetWorkingImage();putimage(0,0,&background);
}void ShowGrid()
{int idx,idy;for(int i = 0 ;i < ROW; i ++)for(int j = 0 ;j < COL ; j++){idy = i * 48 + topedge ,idx = j * 42 + leftedge;putimage(idx,idy,&image[GridID[i + 1][j + 1]][0]);			
}		}/鼠标操作
void Mousemove (int leftx,int lefty)					//鼠标移动时的变化
{static int prex,prey,preidx,preidy,  curidx,curidy;if(Judg_val(leftx,lefty)){	TranstoDracoor(leftx,lefty,&curidx,&curidy);  //转化为图纸坐标if(GridID[curidy][curidx] != 0){	GridPhy_coor(leftx,lefty);if(pre.idx == preidx && pre.idy == preidy)putimage(prex,prey,&image[GridID[preidy][preidx]][1]);elseputimage(prex,prey,&image[GridID[preidy][preidx]][0]);prex = leftx,  		prey = lefty;preidx = curidx,    preidy = curidy;Draw_frame(leftx,lefty);					//绘制边框	
}	}  }	void Leftbottondown (MOUSEMSG mouse)					//左击时的变化
{static int click = 0,  idx,idy;click++;SeleReact (mouse.x,mouse.y);						//显示选中效果 if(click == 1)		RecordInfor(mouse.x,mouse.y,pre);if(click == 2) {	TranstoDracoor (mouse.x,mouse.y,&idx,&idy);if(idx != pre.idx || idy != pre.idy){RecordInfor (mouse.x,mouse.y,cur);if(pre.GridID == cur.GridID && 	DesGrid(pre,cur)){GridID[pre.idy][pre.idx] = GridID[cur.idy][cur.idx] =0;Link ();    pn = 0;putimage(pre.leftx,pre.lefty,&image2);putimage(cur.leftx,cur.lefty,&image2);Init_Grid(pre);   Init_Grid(cur);    click = 0;}else{ExchaVal(dur,pre);  	ExchaVal(pre,cur);   Init_Grid(cur);			click = 1;putimage(dur.leftx,dur.lefty,&image[GridID[dur.idy][dur.idx]][0]);}	}else  click = 1;	
}		}void SeleReact (int leftx,int lefty)							//选中时效果
{	if(Judg_val(leftx,lefty)){int idx,idy;TranstoDracoor (leftx,lefty,&idx,&idy);GridPhy_coor (leftx,lefty);putimage(leftx,lefty,&image[GridID[idy][idx]][1]);
}	}bool Judg_val(int leftx,int lefty)					           //判断鼠标是否在游戏区
{	return leftx > leftedge && leftx < leftedge + GridW * COL && lefty > topedge  &&  lefty < topedge + GridH * ROW;
}void TranstoDracoor (int mousex,int mousey ,int *idx,int *idy) //鼠标坐标转化为图纸坐标
{if(Judg_val(mousex,mousey)){	*idx = (mousex - leftedge) / 42 + 1;*idy = (mousey - topedge) / 48 + 1 ;
}	}void RecordInfor(int leftx,int lefty,GridInfor &grid)			//记录选中的信息
{TranstoDracoor(leftx,lefty,&grid.idx,&grid.idy);grid.leftx = (grid.idx - 1) * 42 + leftedge;grid.lefty = (grid.idy - 1) * 48 + topedge;grid.GridID = GridID[grid.idy][grid.idx];
}bool Single_click_judge (int mousex,int mousey)			//判断单击是否有效
{int idx,idy;TranstoDracoor (mousex,mousey,&idx,&idy);			//转化为图纸坐标if(Judg_val(mouse.x,mouse.y) && GridID[idy][idx] != 0)return true;return false;
}void Draw_frame(int leftx,int lefty)				//绘制方框
{setcolor(RGB(126,91,68));setlinestyle(PS_SOLID,NULL,1);rectangle(leftx,lefty,leftx+41,lefty+47);rectangle(leftx + 2,lefty + 2,leftx+39,lefty+45);setcolor(RGB(250,230,169));rectangle(leftx + 1,lefty + 1,leftx+40,lefty+46);	
}判断消除操作/
bool DesGrid (GridInfor pre,GridInfor cur)						//判断两者是否能相消
{bool match = false; POINT ppre,pcur; ppre.x = pre.idx; ppre.y = pre.idy;  pcur.x = cur.idx; pcur.y = cur.idy;if(Match_direct(ppre,pcur)) match = true;   else if(Match_one_corner(ppre,pcur)) match = true;else if(Match_two_corner(ppre,pcur)) match =true;return match;
}bool Match_direct(POINT ppre,POINT pcur)						//判断两者是否能够直接相消
{int k,t;if(ppre.x == pcur.x){	k = ppre.y > pcur.y ? ppre.y : pcur.y;t = ppre.y < pcur.y ? ppre.y : pcur.y;if(t + 1 == k)  goto FIND;for(int i = t + 1;i < k ;i++)if(GridID[i][ppre.x] != 0)    return false;if(i == k)      goto FIND;}else if(ppre.y == pcur.y){	k = ppre.x > pcur.x ? ppre.x : pcur.x;t = ppre.x < pcur.x ? ppre.x : pcur.x;if(t + 1 == k)  goto FIND;for(int i = t + 1;i < k ;i++)if(GridID[ppre.y][i] != 0) return false;if(i == k)      goto FIND;}return false;
FIND:	point[pn].x = pcur.x,  point[pn].y = pcur.y;    pn++;point[pn].x = ppre.x,  point[pn].y = ppre.y;	pn++; return true;
}bool Match_one_corner(POINT ppre,POINT pcur)					//判断两者是否能一折相消
{int left,right,top,bottel,x = ppre.x,y = ppre.y;Explot(ppre,&left,&right,&top,&bottel);ppre.y = top - 1;
RESEARCHX:	if(ppre.y < bottel)		ppre.y++;else goto BACK;if(Match_direct(ppre,pcur)) goto FIND;else goto RESEARCHX;
BACK:		ppre.y = y; ppre.x = left - 1;
RESEARCHY:  if(ppre.x < right)     ppre.x++;else goto REBACK;if(Match_direct(ppre,pcur)) goto FIND;else goto RESEARCHY;
REBACK:     pn = 0; return false;
FIND:       point[pn].x = x,point[pn].y = y,pn++;return true;
}bool Match_two_corner(POINT ppre,POINT pcur)					//判断两者是否能两折相消
{int left,right,top,bottel,x = ppre.x,y = ppre.y;Explot(ppre,&left,&right,&top,&bottel);ppre.y = top - 1;
RESEARCHX:	if(ppre.y < bottel)		ppre.y++;else goto BACK;if(Match_one_corner(ppre,pcur)) goto FIND;else goto RESEARCHX;
BACK:		ppre.y = y; ppre.x = left - 1;
RESEARCHY:  if(ppre.x < right)     ppre.x++;else goto REBACK;if(Match_one_corner(ppre,pcur)) goto FIND;else goto RESEARCHY;
REBACK:     pn = 0;return false;
FIND:		point[pn].x = x,point[pn].y = y,pn++;return true;
}void Explot(POINT point,int *left,int *right,int *top,int *bottel)
{int x = point.x,y = point.y;	x++;while(x <= COL + 1 &&  GridID[y][x] == 0)  x++;	  *right = x - 1;  x = point.x; x--;while(x >= 0	   &&  GridID[y][x] == 0)  x--;   *left	 = x + 1;  x = point.x; y++;while(y <= ROW + 1 &&  GridID[y][x] == 0)  y++;   *bottel= y - 1;  y = point.y; y--;while(y >= 0	   &&  GridID[y][x] == 0)  y--;   *top   = y + 1;  
}/消除操作
void Link ()
{switch(pn){case 2:Des_direct();	    break;case 3:Des_one_corner();	break;case 4:Des_two_corner();   break;default : break;
}	}void Des_direct ()
{TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);
}void Des_one_corner()
{TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);TranstoPhycoor(&point[2].x,&point[2].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);iPaint(point[1].x,point[1].y,point[2].x,point[2].y);
}void Des_two_corner()
{TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);TranstoPhycoor(&point[2].x,&point[2].y);TranstoPhycoor(&point[3].x,&point[3].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);DrawLine(point[2].x,point[2].y,point[3].x,point[3].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);iPaint(point[1].x,point[1].y,point[2].x,point[2].y);iPaint(point[2].x,point[2].y,point[3].x,point[3].y);
}void DrawLine (int x1,int y1,int x2,int y2)
{setlinestyle(PS_SOLID,NULL,3);setcolor(RGB(90,43,9));line(x1 + 21,y1 + 24,x2 + 21,y2 + 24);
}void iPaint (long x1,long y1,long x2,long y2)      
{   int minx,miny,maxx,maxy;if(x1 == x2){maxy = y1 > y2? y1:y2;miny = y1 < y2? y1:y2;for(int i = miny; i <= maxy;i += 48)putimage(x1,i,&image2);}		else if(y1 == y2){maxx = x1 > x2? x1:x2;minx = x1 < x2? x1:x2;for(int j = minx; j <= maxx;j += 42 )putimage(j,y1,&image2);
}	}/void GridPhy_coor(int& leftx,int& lefty)			//转化为标准物理坐标
{leftx = ((leftx - leftedge) / 42) * 42 + leftedge;lefty = ((lefty - topedge) / 48) * 48 + topedge;
}void ExchaVal(GridInfor& pre,GridInfor& cur)		//交换格子信息
{pre.GridID = cur.GridID;pre.idx = cur.idx;pre.idy = cur.idy;pre.leftx = cur.leftx;pre.lefty = cur.lefty;
}void Init_Grid(GridInfor& grid)                     //初始化格子
{grid.GridID = 0;grid.idx	= 0;    grid.idy   = 0;grid.leftx  = 0;    grid.lefty = 0;
}void TranstoPhycoor (int* idx,int* idy)		   //图纸坐标转变为屏幕坐标
{   int x ,y;x =*idx,y = *idy;*idy = (y - 1) * 48 + leftedge;*idx = (x - 1) * 42 + topedge;
}

未完成的部分功能代码,大家也可以自己先去想想试试,每一次的思考就是你进步的过程!

如果学习的过程中有什么问题,以及本项目有什么不懂的地方,都可以来找我交流,我来帮你!

那么今天的分享就到这里了,后续会更新更多精彩项目或者知识内容的,大家要好好学C语言C++哟~

写在最后:对于准备学习C/C++编程的小伙伴,如果你想更好的提升你的编程核心能力(内功)不妨从现在开始!

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