十字军之王3作弊码有哪些 王国风云3全控制台代码分享
开启教程:. [//all (: )] - the
关闭教程:. [//all (: )] - the
显示教程调试窗口:. - Shows the debug
为角色触发事件:event [] [] - an event for a
为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。: [] [] - an event for a . It will also print the event , which can cause some false error logs.
评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。: [] [] - if an event can be for a . It will also print the event to the , which can cause some false error logs.
探索角色文化的创新:() - an for a 's
探索当前对角色文化着迷的创新:() [ ()] - the that is the for a 's
加入一个时代(以及之前的所有时代):() [era] [ ()] - Join a era (and all ones)
发现一个时代(以及时代本身)的所有创新: [era (, is era)] [ ()] - all of a era (and the era )
探索所有时代和所有创新: [ ()] - all eras and all
设定角色的信仰: [faith] [ ()] - Sets the faith of a
在所处的朝代中提升声望: [ (, : 1000)] [ ID (, : )] - Adds to the given
赋予王朝所有特权(默认为当前所扮演角色的王朝):ks [ ()] - Gives a ( 's by ) all perks
记录所有尚未定义loc键的游戏概念: - Logs all game that have not had their loc key
杀死一名角色(默认为当前扮演角色):kill(die) [ ()] - Kill a ( by )
赋予一名角色所有特权(默认为当前扮演角色): [ ()] - Gives a ( by ) all perks
赋予一名角色一项特权(默认为当前扮演角色): [perk] [()[- Gives a ( by ) a perk
开/关是否要立即或正常生育子女: - if be born or as
使AI宣战(根据正常权重),绕过所有步调检查等:AI. [()] - the AI to a war ( to ), all and the like
为此角色生成一个CoA,将其视为王朝替补: [ ()] - a CoA for this as if they were a cadet of their
在一种信仰中加入一项教义: [] [faith()] - Adds a given to a faith
从一种信仰中移除一项教义: [] [faith()] - a given from a faith
增加一项领域法: [law] [()] - Adds a realm law
增加一项领域法,跳过成本和效果,以及当前法律的废除效果: [law] [()] - Adds a realm law, skips the cost and the pass , and the of the law
设定角色的文化: [] [()] - Sets the of a
改变信仰的热情: [()] [faith()] - the of a faith
向角色透露一项机密(默认为当前扮演角色): [type] [()] [()] - Gives a ( by ) a
更改一个县的发展水平,默认为首都:evel [] [()] - the level of a , to
产生指定类型的派系: [] - a of the type
设置指定类型的首个派系的不满: [] []- Sets of the first of the type
指定类型的首个派系发出其需求: [] - The first of the type sends its
将该池有关的统计信息转存至'logs/.csv': - Dump about the pool to 'logs/.csv'
将该池有关的统计信息转存至'logs/tats.csv': - Dump about the pool to 'logs/tats.csv'
每天加快(帧率降低): - (lower frame rate)
一个省的单位移动:() - units move one each day
开/关是否要屏蔽所有消息(提示/通知): - if all (/) be
开/关是否要压缩存档:on - if saves be
为当前日期的所有书签字符写入人像数据:its - data for all at date
显示关于ai的分析数据: - data about ai
清除人像缓存。强制所有人像刷新:. - the cache. all to
打开人像编辑器:(pe) - Open the
在光标位置生成指定实体: [ name] [state ()]- at
清除使用命令生成的实体: - with
为游戏的地图对象生成定位器:. [type] ] ()] - for the game's map
显示地图对象调试信息:.Debug - out map debug
显示相机调试信息:.Debug - out debug
保存相机位置:.Save - Save
加载相机位置:.Load - Load
使用特定的颜色模式保存地图的png:Map. [map mode] [file name] [yes/no flat ()] - Save a png of the map with a color mode
重建所有邻接关系:. - all
在2个位置之间生成指定的行: [line name] [start 'x,y,z' (no )] [end x,y,z (no )]> - line 2
清除行: - Clear lines
未定义:. -
未定义: -
复合节点编辑器: - Node
粒子节点编辑器: - Node
显示脚本文档:() -
生成设置GUI: - a GUI
屏幕截图: - Take
生成系统优化GUI:tweak - a GUI
纹理查看器: -
纹理列表: - List
皮肤编辑器:tools.skins - Skin
开/关3D统计: - 3D Stats
列出音频事件:audio. - List audio event
播放音频事件:audio. [Audio event] - Play audio event
显示当前的CPU使用情况:audio. - Shows cpu usage
切换主交换链垂直同步:vsync - main vsync
重新加载纹理:gfx. -
报告所使用的渲染后端: - what is used
设置或获取任务线程数:. [The of task ] - Set or get the of task
模拟崩溃(会导致游戏退出)。:. - a crash ( in the game ).
删除X天前的本地崩溃转储。:. - local crash dumps older than X days.
选择现存gfx皮肤:gfx.skin - gfx skin
创建可停靠:. [ name] -
创建可停靠布局:. [ name] -
生成GUI编辑器: - gui
转储已注册的数据类型: - Dumps the data types
开/关地图编辑器: - map
停止当前播放的曲目:Music. - Stops the track
显示或设置音乐系统的当前权重:Music. - Shows or sets the of the music
播放指定的曲目:Music. [track name] - Plays the track
重置音乐系统:Music.Reset - the music
再次锁定所有成就:Debug.. - Locks all again
显示一个对象浏览器窗口: - Shows an
将xp添加到所有生活方式中: [()] [()] - Adds xp all
将xp添加到指定生活方式中: [()] [()] - Adds xp to the given
将xp添加到指定生活方式中:e_xp [()] [()] - Adds xp to the given
将xp添加到指定生活方式中: [()] [()] - Adds xp to the given
将xp添加到指定生活方式中:le_xp [()] [()] - Adds xp to the given
将xp添加到指定生活方式中:le_xp [()[ [()] - Adds xp to the given
重新加载本地化文件并切换语言: [ name] - files and
重新载入文件: [file name] -
现在是几点?:time - What time is it?
创建一个小型转储: [file path] - a
导致应用程序崩溃:crash - Cause the to crash
切换调试模式: - debug mode
切换释放模式: - mode
创建虚拟小部件。参数为0时,文件名将为gui/debug/.gui,小部件名称将为:GUI.(,) [File name] [ name] - dummy . With 0 the file name will be gui/debug/.gui, and the name will be
清除虚拟小部件:GUI. - Clear dummy
在game.log文件中显示所有控制台命令。: - Print out all to game.log file.
显示所有控制台命令或特定的命令描述。:help [ name] - Print out all or a .
双彩虹协助。: - help.
在控制台和游戏日志中显示版本。: - the to the and the game log.
勾选任意天数: [ of days] - Ticks any of days
日志统计: - Logs
从磁盘上的加载:load [file name] - Load from on disk
检查存档和读档持久性: - Check save and load
将当前的游戏状态保存到磁盘:save [file name] - Saves to disk
重新计算修改器:s [{if an is given, ALL will be }] -
执行效果: [{ }] -
在/run中执行效果文件:run [{ file}] - file in /run
测试触发脚本: [{ }] - Test
发送聊天消息:chat [] - Send chat
更改扮演的角色:play [ ID] -
开始观看比赛:(ob) - Start the game
显示角色:hello [ ID] - Show a
显示历史人物: [ ID] - Show a from
显示头衔: [Title tag] - Show a title
查找头衔: [Title name] - Find a title
选择一个省: [ Id] - a
改变一个县的文化: [ id] [] - of a
将同一种文化的所有县合并为一种新文化: [from ] [to ] - Merge all of one into
增加黄金:gold(cash,dough) [] - Add gold
增加虔诚:(piety) [] - Add piety
增加声望:() [] - Add
将头衔赋予指定角色:(gt) [Title] [ ID (, the by )] - Gives the title to the
宣布该角色获得该头衔:(ac) [ ID (, the by )] [Title] - Gives the a claim on the title
在当前年龄基础上增加年龄:age() [Age] [ ID] - Adds age to the age
显示角色的历史:(hist) [ ID] - Shows the id of a
为角色添加特质:(at) [Trait] [ ID (, to )] - Adds trait to a
设置角色的性别: [] [ ID (, to )] - Sets the of a
显示有关角色所涉及的所有秘密的所有信息:(si) [ ID ()] - Shows all info about all that the is in
移除角色的特质:(rt) [Trait] [ ID (, to )] - trait from a
使角色怀孕:(,) [ id] [ id (0 or empty for no )] [ birth (yes/no)] - Make a
重绘纹章: - coat of arms
一天之内AI会肯定所有事件:(,,ym) - AI will say yes to a day
一天之内AI会否定所有事件:nomen(noman,,nm) - AI will say no to a day
启用监视窗口:watch(ww) - watch
启用AI监视窗口: - ai watch
启用AI战争协调员监视窗口:atch - AI war watch
停留在下一个加载屏幕上:(ls) - Stays on the next load
在日志中显示错误:error - Show in log
测试发送消息: [type] [//goto ] - Test a
显示游戏日志: - Show game log
发现所有针对该玩家的阴谋: - all to the
结束所有针对该玩家的阴谋: - Ends all to the
运行脚本测试: [ ()] - Run tests
强制: - Force OoS
显示事件队列调试: - Print event queue debug
显示事件调试计数: - Print event debug
生成战斗场景中的攻击或防御方: [] [ side] - or side of a
测试脚本化的战斗场景: [] - Test a
测试脚本化的战斗场景: [] [] - Test a
切换角色调试信息的可见性: - the of the debug info.
显示当前的随机日志: - the .
转储OOS信息。: - Dumps OOS info.
输出行省地形文件。: - file.
勾选展开X刻度延展: [ of ticks] - Tick the of for X ticks
列出服务器上的所有玩家: - Lists all on
踢出指定名字的玩家:kick [ name] - Kicks a with the given name
添加脚本化关系: [ name] [] [] - Adds a
删除脚本化关系: [ name] [] [] - a
增加现有压力值: [] [ id ()] - Add the value to
将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄):s [age] [ id ()] [] - all base and to a age of (will age)
将压力更改为该值: [] [ id ()] - to the value
将值添加至现有恐惧: [dread] [ id ()] - Add the value to dread
将恐惧更改为该值: [dread] [ id ()] - dread to the value
为角色设定焦点: [focus] ]] - Set a focus for the
为角色添加一个被甲武士团: [MAA type] [] [] - Add an men-at-arms to the
清除控制台:clear(clr) - Clear .
重新计算角色的继承:on [ ID] - the of a
启用角色的:AIAI. [ ID] - the AI of a
禁用角色的:AIAI. [ ID] - the AI of a
设定角色的外交: [value] [ ()] - Sets the of a
设置角色的武术: [value] [ ()] - Sets the of a
设置角色的管理: [value] [ ()] - Sets the of a
设置角色的谋略: [value] [ ()] - Sets the of a
设定角色的学问: [value] [ ()] - Sets the of a
设置角色的勇猛: [value] [ ()] - Sets the of a
改变角色的外交: [value] [ ()] - the of a
改变角色的武术: [value] [ ()] - the of a
更改角色的管理: [value] [ ()] - the of a
改变角色的谋略: [value] [ ()] - the of a
改变角色的学问: [value] [ ()] - the of a
改变角色的勇猛: [value] [ ()] - the of a
删除角色的所有特质: [ ()] - all the of a
删除角色的所有修改器:fiers [ ()] - all the of a
为角色设置指定绰号:() [] [ ()] - Sets the to a
删除角色的绰号:() [ ()] - the of a
显示调试计时信息:timer - out debug info
开始调试计时: - debug
重新启动(重置并启动)调试计时: - ( and ) debug
重置调试计时: - debug
停止调试计时: - Stops debug
转储调试计时信息: - Dumps debug info
将计时器信息放入剪贴板:Ct - Puts timer info in
玩家立即建造:() - build
验证AI单位路径: - an AI unit's path
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